Signal Slot In Qt

2021年4月1日
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Connect(this,SIGNAL(pushclient(QTcpSocket.,qintptr)),this,SLOT(clientList(QTcpSocket.,qintptr)),Qt::DirectConnection); will also be called in this ’s thread. The connection type has little relevance to normal code, as the emitter and receiver are one and the same and the default expands to DirectConnection anyway (see below case 2 for when it’s.
*Using Signal And Slot In Qt Console Tutorial
*Signal Slot In Qts
*In Qt, we have an alternative to the callback technique: We use signals and slots. A signal is emitted when a particular event occurs. Qt’s widgets have many predefined signals, but we can always subclass widgets to add our own signals to them. A slot is a function that is called in response to a particular signal.
*I’m using Qt Creator 2.0.1 and I have a custom slot my QMainWindow. Now I have a pushbutton, which on clicked should call the custom slot on the main window. Can do in code yes, but can’t do this with the signal-slot editor. When I open the signal-slot.Introduction Signals and slots are used for communication between objects. The signals and slots mechanism is a central feature of Qt. In GUI programming, when we change one widget, we often want another widget to be notified. More generally, we want objects of any kind to be able to communicate with one another. Signals are emitted by objects when they change their state in a way that may be interesting to other objects. Slots can be used for receiving signals, but they are also normal member functions. Remarks
Official documentation on this topic can be found here.A Small Example
Signals and slots are used for communication between objects. The signals and slots mechanism is a central feature of Qt and probably the part that differs most from the features provided by other frameworks.
The minimal example requires a class with one signal, one slot and one connection:Using Signal And Slot In Qt Console Tutorial
counter.h
The main sets a new value. We can check how the slot is called, printing the value.
Finally, our project file:The new Qt5 connection syntax
The conventional connect syntax that uses SIGNAL and SLOT macros works entirely at runtime, which has two drawbacks: it has some runtime overhead (resulting also in binary size overhead), and there’s no compile-time correctness checking. The new syntax addresses both issues. Before checking the syntax in an example, we’d better know what happens in particular.
Let’s say we are building a house and we want to connect the cables. This is exactly what connect function does. Signals and slots are the ones needing this connection. The point is if you do one connection, you need to be careful about the further overlaping connections. Whenever you connect a signal to a slot, you are trying to tell the compiler that whenever the signal was emitted, simply invoke the slot function. This is what exactly happens.Signal Slot In Qts
Here’s a sample main.cpp:
Hint: the old syntax (SIGNAL/SLOT macros) requires that the Qt metacompiler (MOC) is run for any class that has either slots or signals. From the coding standpoint that means that such classes need to have the Q_OBJECT macro (which indicates the necessity to run MOC on this class).
The new syntax, on the other hand, still requires MOC for signals to work, but not for slots. If a class only has slots and no signals, it need not have the Q_OBJECT macro and hence may not invoke the MOC, which not only reduces the final binary size but also reduces compilation time (no MOC call and no subsequent compiler call for the generated *_moc.cpp file).Connecting overloaded signals/slots
While being better in many regards, the new connection syntax in Qt5 has one big weakness: Connecting overloaded signals and slots. In order to let the compiler resolve the overloads we need to use static_casts to member function pointers, or (starting in Qt 5.7) qOverload and friends:Multi window signal slot connection
A simple multiwindow example using signals and slots.
There is a MainWindow class that controls the Main Window view. A second window controlled by Website class.
The two classes are connected so that when you click a button on the Website window something happens in the MainWindow (a text label is changed).
I made a simple example that is also on GitHub:
mainwindow.h
mainwindow.cpp
website.h
website.cpp
Project composition:
Consider the Uis to be composed:
*Main Window: a label called ’text’ and a button called ’openButton’
*Website Window: a button called ’changeButton’
So the keypoints are the connections between signals and slots and the management of windows pointers or references.
I have a number of different signals connected to one slot. Is there any disconnect function that can be used to disconnect everything connected to a specific slot?
For example:
@QObject::connect(object1, SIGNAL(a()), receiver, SLOT(slot()));QObject::connect(object2, SIGNAL(b()), receiver, SLOT(slot()));QObject::connect(object3, SIGNAL(c()), receiver, SLOT(slot()));@
Now I want a function to disconnect all the signals from receiver’s slot(). There is an option:
@QObject::disconnect(receiver, SLOT(slot()));@
but this connects only the signals in the current object. I want to disconnect ALL signals, without knowing the objects that are connected to the slot.
Any ideas?
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